USPSA Scoring (aka Hit Factor)
Hit Factor is Points per Second and how USPSA compares competitors against each other in each stage. Higher is better.
(Total Points - Penalties) / Time = Hit Factor
For example, you shoot 130 points on a stage in 10 seconds but had 10 penalty points then:
(130 - 10) / 10.0 = 12 HF
A competitor shoots the same stage and has 145 points in 20 seconds then:
(145 - 0) / 20.0 = 7.25 HF
Shots must break or touch the perforations between the zones to count. In addition there may be steel knockdown targets which are always worth 5 points.
|Target Zone||Major (165 PF)||Minor (125 PF)|
Classic (turtle) and Metric USPSA targets.
Hybrid Action Pistol Scoring
Time plus scoring.
Total Time + (Penalties * 5) = Stage Time
A stage shot in 17 seconds with 3 misses would be:
17 + (3 * 5) = 32 seconds
The same stage shot in 24 seconds with 1 penatly would be:
24 + (1 * 5) = 29 seconds
Action Steel Scoring
Steel match scores are measured in time plus penalties. There is a 45 second par time (time limit).
There is an additional cap of 45 seconds. Any final time that would go over 45 seconds is capped at 45 seconds.
Total Time + (Penalties/Misses * 5) - (Bonus time) = Stage Time
A stage shot in 15.4 seconds with 2 misses and 3 2-second bonus plates:
15.4 + (2 * 5) - (3 * 2) = 19.4 seconds
The same stage shot in 22.5 seconds with no misses and no bonus plates would be:
22.5 + (0 * 5) - (0*2) = 22.5 seconds
Scoring and Taping
- The shooter's run ends once the shooter has holstered.
- The RO will call out the time. The shooter may verify the time.
- Don't touch the targets until the score is called out! It's against the rules.
- The Range Officer, the scorekeeper, and the shooter may approach targets for scoring.
- The Range Officer will call out scores to the scorekeeper.
- The scorekeeper should echo the scores to make sure there is no discrepancy.
- Once a target has been scored, then it may be taped.
- The club will provide the squads with scoring tape or pasters.
- Everyone helps with taping and resetting.
- If you are unsure how to reset a stage prop please ask. If there is a failure then a reshoot has to take place and wastes everyone's time.
Everyone is expected to help tape and reset the stage. If you have a physical condition that limits your activity please let your stage or squad RO know ahead of time.
Here is an illustration of the revolving roles expected of a typical squad. At a local match the RO and Scorekeeper are also inserted somewhere in the list. Squads typically have 8-14 shooters and customarily either always shoot in the same order or rotate through the list (first shooter goes last on the next stage, second shooter becomes first).