USPSA Scoring (aka Hit Factor)

See the complete USPSA rule book here.

Hit Factor is Points per Second and how USPSA compares competitors against each other in each stage. Higher is better.

(Total Points - Penalties) / Time = Hit Factor

For example, you shoot 130 points on a stage in 10 seconds but had 10 penalty points then:

(130 - 10) / 10.0 = 12 HF

A competitor shoots the same stage and has 145 points in 20 seconds then:

(145 - 0) / 20.0 = 7.25 HF

Shots must break or touch the perforations between the zones to count. In addition there may be steel knockdown targets which are always worth 5 points.

Target Zone Major (165 PF) Minor (125 PF)
A 5 5
B 4 3
C 4 3
D 2 1

Classic (turtle) and Metric USPSA targets.

Hybrid Action Pistol Scoring

Time plus scoring.

Total Time + (Penalties * 5) = Stage Time

A stage shot in 17 seconds with 3 misses would be:

17 + (3 * 5) = 32 seconds

The same stage shot in 24 seconds with 1 penatly would be:

24 + (1 * 5) = 29 seconds

Action Steel Scoring

Steel Rules

Steel match scores are measured in time plus penalties. There is a 45 second par time (time limit).

There is an additional cap of 45 seconds. Any final time that would go over 45 seconds is capped at 45 seconds.

Total Time + (Penalties/Misses * 5) - (Bonus time) =  Stage Time

A stage shot in 15.4 seconds with 2 misses and 3 2-second bonus plates:

15.4 + (2 * 5) - (3 * 2) = 19.4 seconds

The same stage shot in 22.5 seconds with no misses and no bonus plates would be:

22.5 + (0 * 5) - (0*2) = 22.5 seconds

Scoring and Taping

  • The shooter's run ends once the shooter has holstered.
  • The RO will call out the time. The shooter may verify the time.
  • Don't touch the targets until the score is called out! It's against the rules.
  • The Range Officer, the scorekeeper, and the shooter may approach targets for scoring.
  • The Range Officer will call out scores to the scorekeeper.
  • The scorekeeper should echo the scores to make sure there is no discrepancy.
  • Once a target has been scored, then it may be taped.
  • The club will provide the squads with scoring tape or pasters.
  • Everyone helps with taping and resetting.
  • If you are unsure how to reset a stage prop please ask. If there is a failure then a reshoot has to take place and wastes everyone's time.

Everyone is expected to help tape and reset the stage. If you have a physical condition that limits your activity please let your stage or squad RO know ahead of time.

Here is an illustration of the revolving roles expected of a typical squad. At a local match the RO and Scorekeeper are also inserted somewhere in the list. Squads typically have 8-14 shooters and customarily either always shoot in the same order or rotate through the list (first shooter goes last on the next stage, second shooter becomes first).